Alen Rubinic, Portfolio

Game showcase reel

Lightbringer

Prototype created for Black & White Jam in 12 days. A top-down game of managing light, building pathways, and exploring the world in order to restore light and fight against the shadows.

 

Personally lead a 3D artist and sound composer while writing documentation and utilizing Unreal Engine's Blueprints to build the game. We plan on releasing one major update to complete it.

New Mage

Tabletop RPG tailored for use in Discord, with weekly and monthly events. I oragnized and actively ran the server for 30 players in a play-by-post format, updating it for three months while leading all narrative events.

 

"You have been chosen by the University to join their magical program. Or you have stumbled upon a suspicious coven after discovering magic of your own. But beware, the world is dangerous and magic is going to make it even wilder."

Legend of Thymeria

My long-term RPG project for learning all about UE5. Currently just a preview of features and systems, with worldbuilding happening in the background.

 

"You are on the run after your noble house has fallen. With nothing to your name, it is time to uncover the royal conspiracy and restore your house to its former glory."

Textures

These are in-game screenshots. The textures shown are of Second Life avatars, the files are compressed to 1024x1024 with all maps baked onto diffuse map. Each body has 4 texture variations for body rigs, and each face has 3 variations for eyebrow options. The skintones are processed through 16bit files to minimize texture banding, and each skin usually has 9 skintones for the player to choose from.

 

Pipeline:

Blender > Substance Painter > Photoshop > Second Life

About

Hello!

For the past two years I have been shifting my career towards Game Design. Focusing on thoroughly learning Unreal Engine and prototyping vertical slices of my personal projects, joining Game Jams, and participating in larger teams in order to bring interesting projects to life!

 

My entire life I have been interested in game mechanics for a variety of platforms, creating custom systems before I even knew about standard RPG systems that are commonly used, provided feedback and helped others iterate on it before I dived into tabletop RPGs and realized video game design is right around the corner and exactly what I have been after all this time.

 

Prior to this I have been a Texture Artist on the Second Life platform for over 6 years, creating textures in Substance Painter and Photoshop, while collaborating with 3d artists and programmers to create more interesting products. 

 

Experience

Y8

Game Designer  (August 2022 - Present)

  • Working full time as a mobile game designer.

Avengard

Future Content Designer  (November 2022 - Present)

  • Working on upcoming features for the MOBA Avengard in my spare time.
  • Assisting with the progression system and playtesting.

Golden Epoch Media

BP Programmer  (June 2022 - November 2022)

  • Created Class Abilities through UE's Blueprints for an online co-op ARPG.
  • Assisted with character class design, balancing, and playtesting.

Savant

Founder & Texture Artist  (May 2016 - November 2022)

  • Created beautiful avatar skins in Substance Painter and Photoshop.
  • Created product roadmaps, marketing, and planned out event appearances.
  • Surpassed 130,000 digital product sales since opening.
  • Collaborated with 3D artists to create unique looks and fulfill market niches.

Skills

  • Game Design
  • Documentation
  • World design
  • System design
  • Unreal Engine
  • Photoshop
  • Substance Painter
  • Beginner 2D art & 3D

Other projects: